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Difficulty (DC)

Difficulty (DC) When you attempt to do something, the GM decides how hard that task is. Often this book will lay out exactly how hard something is; other times, the GM will have to use their judgment to determine how hard it is. The number that represents this is its “Difficulty Class”.

Universal DCs

This game uses “universal DCs”, meaning that GMs can quickly decide on a DC for any given action based on some simple tenets. The basic ideas are:

  • Trivial (5): These are things that are simple to do and generally don’t require a roll.
  • Easy (10): These are tasks an average person can do with concentration.
  • Average (15): These are tasks an average person might find difficult but could do with some skill or if they tried long enough.
  • Challenging (20): These are tasks that people with special skills or professionals in a craft commonly do.
  • Dire (25): These tasks are at the limit of what people can do with. It represents peak fitness, world-class mental abilities, etc.
  • Heroic (30): These are supernatural abilities that require supernatural or heroic skill.
  • Legendary (40): Checks like this are beyond the abilities of even most adventurers. They write stories about doing things like this.
  • Godlike (50): Such checks are thought impossible, left solely to the domains of the gods.

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