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Leveling Up

Characters advance as they become more experienced, worldly, and competent in the skills they use to progress in their adventuring career. While this often involves spilling some poor mook’s blood on the cobblestones, it doesn’t always.

Gestalt uses milestone advancement. This means when you hit certain “milestones” in the story you are rewarded by gaining a character level. Deciding how to measure what constitutes a milestone and when to give a character a level can be challenging for a GM so we have a section for the GM on that!

Each time you level up, check the Character Advancement Chart and see what you get!

Level Benefit
1 Lineage, Culture, Signature, Class Feature
2 Feat
3 Talent/Order
4 Honor
5 Ability Score Increase
6 Class Feature
7 Feat
8 Talent/Order
9 Honor
10 Ability Score Increase
11 Class Feature
12 Feat
13 Talent/Order
14 Honor
15 Ability Score Increase
16 Class Feature
17 Feat
18 Talent/Order
19 Honor
20 Capstone, Ability Score Increase

Ability Modifier Increase: Each Time You Get +1, +1, +2!

Hit Points

You gain your hit points per Level from the class with the highest hit points per Level each level. You also gain your Constitution modifier in extra HP each level.

Class Features

You gain the associated class features for both your classes.

Feats

At the indicated levels you get a feat. A list of feats can be found in Chapter 8 of this book.

Talent/Order

Classes have options that you can select. These are generally referred to as “talents” (if they are a list you can pick from) or “order” (if they are a linear progression of abilities you gain). If your class(es) grant talents, you gain 1 from each class you have at the indicated levels. If your class(es) have an order, you gain the order’s indicated ability for that level. A given talent can only be selected once unless otherwise noted.

Honors

At the indicated level you get an honor. A list of honors can be found in Chapter 9 of this book.

Ability Modifier Increase

At the indicated levels you increase your ability modifiers. You can improve two of them by +1 and one of them by +2. All improvements from a given increase must go into different abilities. Unless otherwise indicated, an ability modifier cannot go above +10.

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