====== Wealth & Money ====== ===== Buying & Selling Stuff ===== * Buying on the Market: Typically you can buy things for the price listed next to each item. This is the same price as crafting items (though not all items are available everywhere). * Selling: You can typically sell items for half their listed price. * Barter: Using the “Merchant Lore” skill you can increase the sale price of items and get discounts by 5-10%. * Illegal Goods: The cost to purchase, rather than craft, things like poisons and other illegal goods tends to be between 5-10x the normal price. * Availability of Magic Items: Magic items are common enough that you can find most in major cities so long as they are under ~500 GP. Things that cost more than that are generally found or crafted rather than bought or sold. ===== Currencies ===== The world has many different currencies and denominations. Functionally however, the entire world runs on three generally accepted metals for their use as currency: copper, silver, and gold. Some places have different coins worth different amounts (A Gardanian Silver Coin, for example, is worth roughly 2.5 silver pieces) but money lenders and merchants in every town are able to roughly determine the value by testing its quality and weighing it. Thus prices are listed in this book in “pieces”. A “silver piece” is worth the value of 1 coin made of silver that weighs the same as 1 of the standard measuring pieces (the same for copper and gold). Some societies use other metals (platinum, iron, etc) or even promissory notes but they can all generally be converted to their value in copper, silver, or gold pieces. Converting Currencies * 10 Copper (CP) = 1 Silver (SP) * 10 Silver (SP) = 1 Gold (GP) * 1 Gold (GP) = 100 Copper (CP) Abbreviations * Copper = CP * Silver = SP * Gold = GP