====== Unarmed Attack Charts ====== ^ Weapon ^ Damage Dice ^ Damage Type ^ Critical Effect ^ Qualities ^ | Smack | d4 | Bludgeoning | None | Nonlethal, Used by Humanoids, Unskilled Max. | | Bash | d4 | Bludgeoning | None | Nonlethal, Used by Non-Humanoids, Unskilled Max. | | Bite | d6 | Piercing | Bleed | - | | Claw | d6 | Slashing | Bleed | - | | Slam | d6 | Bludgeoning | Knockdown | - | | Gore / Horn | d6 | Piercing | Knockdown | - | | Wing | d4 | Bludgeoning | Knockdown | - | | Sting | d4 | Piercing | Impaired 2 (2 turns) | - | ====== Common Martial Arts Styles ====== ^ Weapon ^ Damage Dice ^ Damage Type ^ Critical Effect ^ Qualities ^ | Aikido | d6 | B | Free Disarm | If you took no hostile actions on your last turn enemy attacks provoke attacks of opportunity from you. | | Boxing | d8 | B | Triple Damage | Arms Only, Critical (19-20) | | Karate | d6 | B or P or S | Knockdown | Blocking, Finesse | | Kickboxing | d8 | B | Triple Damage | Feet Only, Critical (19-20) | | Tai Chi | d4 | B | Knockdown | Blocking, Non-lethal, Can Use Spellcasting proficiency rather than Martial Arts proficiency. | | Wing Chun | d6 | B | Knockdown | 1 additional reaction per round that must be spent on an attack of opportunity. | | Wrestling | d4 | B | Free Disarm | Grapple, Add your damage dice to successful grapple results (not just Str). |