====== Difficulty (DC) ====== Difficulty (DC) When you attempt to do something, the GM decides how hard that task is. Often this book will lay out exactly how hard something is; other times, the GM will have to use their judgment to determine how hard it is. The number that represents this is its “Difficulty Class”. ===== Universal DCs ===== This game uses “universal DCs”, meaning that GMs can quickly decide on a DC for any given action based on some simple tenets. The basic ideas are: * Trivial (5): These are things that are simple to do and generally don’t require a roll. * Easy (10): These are tasks an average person can do with concentration. * Average (15): These are tasks an average person might find difficult but could do with some skill or if they tried long enough. * Challenging (20): These are tasks that people with special skills or professionals in a craft commonly do. * Dire (25): These tasks are at the limit of what people can do with. It represents peak fitness, world-class mental abilities, etc. * Heroic (30): These are supernatural abilities that require supernatural or heroic skill. * Legendary (40): Checks like this are beyond the abilities of even most adventurers. They write stories about doing things like this. * Godlike (50): Such checks are thought impossible, left solely to the domains of the gods.