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| wizard [2024/12/25 05:55] – scott | wizard [2024/12/25 05:57] (current) – scott | ||
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| **Special: | **Special: | ||
| - | Secret Knowledges | + | ===== Secret Knowledges |
| - | Blood Magic | + | ==== Blood Magic ==== |
| There is power hidden in blood, for those willing to pay the price. | There is power hidden in blood, for those willing to pay the price. | ||
| - | Benefit: Once per short rest, as a free action, you may regain up to 3 mana. However, you sacrifice 10 HP per mana recovered. | ||
| - | Exotic Magic Research | + | **Benefit: |
| + | |||
| + | ==== Exotic Magic Research | ||
| Your professors advised you not to read ahead. This is good advice for cowards but not for progress. | Your professors advised you not to read ahead. This is good advice for cowards but not for progress. | ||
| - | Benefit: You have twisted the laws of spellcraft to learn 1 spell from a spell list other than the arcane spell list. The chosen spells are still cast as if they were arcane spells. You may select this multiple times; each time you learn a different spell. | ||
| - | Familiar | + | **Benefit: |
| + | |||
| + | ==== Familiar | ||
| You will love it and hug it and involve it in your schemes to break reality with magic. | You will love it and hug it and involve it in your schemes to break reality with magic. | ||
| - | Benefit: You gain a familiar. A familiar is a magical being or guide creature that is formed from your soul to act as an extension of your will. This being functions like an animal companion with the following modifications: | ||
| - | The animal selected must be small or tiny. | ||
| - | The animal can cast spells as if they were you. (It uses your stats and abilities when casting; the only difference is the origin point of the spell.) | ||
| - | If killed, the animal can be re-conjured during a long rest with no ill effects. | ||
| - | A wizard may close their eyes and see through the eyes of their familiar. | ||
| - | Fount of Arcane Knowledge | + | **Benefit: |
| + | * The animal selected must be small or tiny. | ||
| + | * The animal can cast spells as if they were you. (It uses your stats and abilities when casting; the only difference is the origin point of the spell.) | ||
| + | * If killed, the animal can be re-conjured during a long rest with no ill effects. | ||
| + | * A wizard may close their eyes and see through the eyes of their familiar. | ||
| + | |||
| + | ==== Fount of Arcane Knowledge | ||
| You have researched long and hard and have rediscovered spells lost to history. | You have researched long and hard and have rediscovered spells lost to history. | ||
| - | Benefit: You discover the echo of a trove of spells in the aether, rediscover a long-forgotten spell, etc. Learn 3 spells from the arcane spell list. You may select this multiple times; each time you learn different spells. | ||
| - | Necromancer | + | **Benefit: |
| + | |||
| + | ==== Necromancer | ||
| Who cares if everyone thinks it’s creepy; you’ve found your own way to make some new friends… | Who cares if everyone thinks it’s creepy; you’ve found your own way to make some new friends… | ||
| - | Benefit: You learn the Create Undead spell if you didn’t already know it. Additionally, | ||
| - | Casting Create Undead is 3 actions, rather than a ritual. | ||
| - | Each casting of Create Undead allows you to make up to 3 undead. The corpses need to all be adjacent to the caster. | ||
| - | Ritualist | + | **Benefit: |
| + | * Casting Create Undead is 3 actions, rather than a ritual. | ||
| + | * Each casting of Create Undead allows you to make up to 3 undead. The corpses need to all be adjacent to the caster. | ||
| + | |||
| + | ==== Ritualist | ||
| You have a PHD in ritual magic from an esteemed magical college. Your mastery of rituals is surpassed by few in the world. | You have a PHD in ritual magic from an esteemed magical college. Your mastery of rituals is surpassed by few in the world. | ||
| - | Benefit: Once per long rest, you can cast a ritual as a full-round action instead of the normal casting time. | ||
| - | Summoner | + | **Benefit: |
| + | |||
| + | ==== Summoner | ||
| Turn the tides of battle by bringing an extra army with you. | Turn the tides of battle by bringing an extra army with you. | ||
| - | Benefit: You may have up to 3 instances of summoned creatures/ | ||
| - | Warmage | + | **Benefit: |
| + | |||
| + | ==== Warmage | ||
| You’ve learned to channel more energy into your magical implements of battle, giving them that extra “oomph”. | You’ve learned to channel more energy into your magical implements of battle, giving them that extra “oomph”. | ||
| - | Benefit: You gain a bonus on damage rolls with caster and crystal weapons equal to 1/2 your level. | + | |
| + | **Benefit:** You gain a bonus on damage rolls with caster and crystal weapons equal to 1/2 your level. | ||
