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ranger [2024/12/25 05:24] – created scottranger [2024/12/25 05:30] (current) scott
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   * Drawing the Ammunition: All 20 pieces of ammunition must be in an easy-to-draw location, such as a quiver.   * Drawing the Ammunition: All 20 pieces of ammunition must be in an easy-to-draw location, such as a quiver.
  
-Beast Speaker+==== Beast Speaker ====
 “I’m fluent in bear, bird, cat, and horse, and semi-fluent in snake and fish. I’m a little rusty on my chipmunk though...” “I’m fluent in bear, bird, cat, and horse, and semi-fluent in snake and fish. I’m a little rusty on my chipmunk though...”
-Benefit: You gain 3 animal languages of your choice. This ranger trick may be selected multiple times. Each time it applies to 3 new animal languages of your choice. 
  
-Bow and Blade +**Benefit:** You gain 3 animal languages of your choice. This ranger trick may be selected multiple times. Each time it applies to 3 new animal languages of your choice. 
 + 
 +==== Bow and Blade ====
 You can’t always rely on a bow to be useful all the time, so it’s helpful to have training in another weapon to fall back on. You can’t always rely on a bow to be useful all the time, so it’s helpful to have training in another weapon to fall back on.
-Benefit: Pick a manufactured melee weapon. Any ranger class feature that requires the use of a bow can be used with that manufactured melee weapon. This is provided that your manufactured melee weapon can reach the target in question. 
-Deeper Rules 
-Dex to Damage: The archer class feature lets you add your Dexterity to damage with ranged weapons. As melee weapons already have your Strength added to damage, your Dexterity can be added in place of your Strength modifier (not in addition to). 
  
-Countershot+**Benefit:** Pick a manufactured melee weapon. Any ranger class feature that requires the use of a bow can be used with that manufactured melee weapon. This is provided that your manufactured melee weapon can reach the target in question. 
 +=== Deeper Rules === 
 +  * Dex to Damage: The archer class feature lets you add your Dexterity to damage with ranged weapons. As melee weapons already have your Strength added to damage, your Dexterity can be added in place of your Strength modifier (not in addition to). 
 + 
 +==== Countershot ====
 With exceptional reflexes you snipe an arrow mid-flight with one of your own. With exceptional reflexes you snipe an arrow mid-flight with one of your own.
-Benefit: Once per turn you can spend a Hero Dice to attempt to counter a ranged attack initiated within 30 feet of you. You use your proficiency with whatever manufactured ranged weapon you are wielding. 
-Deeper Rules 
-What Can Your Countershot?: You can countershot any sort of traditional ammunition based attack that your attack could hit. For example It would let you counter an arrow or even a bullet but wouldn’t let you counter a ghostly arrow, a spell, or a catapult boulder. 
  
-Disciple of the Leaf+**Benefit:** Once per turn you can spend a Hero Dice to attempt to counter a ranged attack initiated within 30 feet of you. You use your proficiency with whatever manufactured ranged weapon you are wielding. 
 +=== Deeper Rules === 
 +  * What Can Your Countershot?: You can countershot any sort of traditional ammunition based attack that your attack could hit. For example It would let you counter an arrow or even a bullet but wouldn’t let you counter a ghostly arrow, a spell, or a catapult boulder. 
 + 
 +==== Disciple of the Leaf ====
 You’ve picked up a few tricks in the wilds, and can tap into old magical practices. You’ve picked up a few tricks in the wilds, and can tap into old magical practices.
-Benefit: Select a nature spell. You can cast that spell once per short rest as an innate (Fieldcraft) spell. + 
-Boost: You can spend 1 Hero Dice to cast the spell additional times per short rest. +**Benefit:** Select a nature spell. You can cast that spell once per short rest as an innate (Fieldcraft) spell. 
-Eagle Eye+  * **Boost:** You can spend 1 Hero Dice to cast the spell additional times per short rest. 
 + 
 +==== Eagle Eye ====
 Nothing escapes your sight. Nothing escapes your sight.
-Prerequisite: Professional in Perception. + 
-Benefit: All your senses that allow you to “Detect” something now allow you to Pinpoint them at the same range. +**Prerequisite:** Professional in Perception. 
-Evade Pursuit+ 
 +**Benefit:** All your senses that allow you to “Detect” something now allow you to Pinpoint them at the same range. 
 + 
 +==== Evade Pursuit ====
 You leave no trace as you pass, not even a snapped twig or boot print in deep mud. You leave no trace as you pass, not even a snapped twig or boot print in deep mud.
-Benefit: You leave no tracks unless you wish to. This means the DC to track you is Absolute. + 
-Boost: You can spend 1 Hero Dice to extend this benefit to your party’s track for 1 hour as you obscure their passing. +**Benefit:** You leave no tracks unless you wish to. This means the DC to track you is Absolute. 
-Favored Enemy+  * **Boost:** You can spend 1 Hero Dice to extend this benefit to your party’s track for 1 hour as you obscure their passing. 
 + 
 +==== Favored Enemy ====
 You’ve studied a foe long and hard and your training has paid off. You’ve studied a foe long and hard and your training has paid off.
-Benefit: Select 1 keyword that defines a category of enemy (GM has final approval over what is appropriate). You are always considered to be “hunting” such creatures, in addition to whichever creature you are currently hunting. + 
-Mobile Scout+**Benefit:** Select 1 keyword that defines a category of enemy (GM has final approval over what is appropriate). You are always considered to be “hunting” such creatures, in addition to whichever creature you are currently hunting. 
 + 
 +==== Mobile Scout ====
 You know how to get around the woods... and lakes... and the mountains... and everywhere else. You know how to get around the woods... and lakes... and the mountains... and everywhere else.
-Prerequisite: Skilled in Athletics. + 
-Benefit: You gain a climb speed and a swim speed equal to half your move speed. +**Prerequisite:** Skilled in Athletics. 
-Ranger Sense+ 
 +**Benefit:** You gain a climb speed and a swim speed equal to half your move speed. 
 + 
 +==== Ranger Sense ====
 Different prey can require special means of perception to track, so you’ve trained your senses to their limit. Different prey can require special means of perception to track, so you’ve trained your senses to their limit.
-Benefit: You gain darkvision (120 ft), blindsense (movement) 120 ft, and Scent (1 mile). + 
-Rapid Reload+**Benefit:** You gain darkvision (120 ft), blindsense (movement) 120 ft, and Scent (1 mile). 
 + 
 +==== Rapid Reload ====
 You’ve drilled day in and day out to shave precious seconds off your reload time because you know the only good archer is an archer with a ready arrow. You’ve drilled day in and day out to shave precious seconds off your reload time because you know the only good archer is an archer with a ready arrow.
-Benefit: Bows with the slow reload quality (including crossbows) lose the slow reload quality. This does not apply to weapons that deal d12 damage (or more). + 
-Boost: You may spend a Hero Dice to apply this effect to normally excluded bows until the end of your turn. +**Benefit:** Bows with the slow reload quality (including crossbows) lose the slow reload quality. This does not apply to weapons that deal d12 damage (or more). 
-Sentry+  * **Boost:** You may spend a Hero Dice to apply this effect to normally excluded bows until the end of your turn. 
 + 
 +==== Sentry ====
 You’re trained as a sentry and are better than anyone at serving as a lookout. You’re trained as a sentry and are better than anyone at serving as a lookout.
-Prerequisite: Professional in Perception. + 
-You can choose to roll your proficiency with Perception, rather than a Reflex save, to determine your initiative. Additionally, allies with lower initiative rolls may choose to go directly after you in the initiative order, regardless of their roll. +**Prerequisite:** Professional in Perception. 
-Sniper+You can choose to roll your proficiency with Perception, rather than a Reflex save, to determine your initiative.  
 + 
 +**Benefit:** Additionally, allies with lower initiative rolls may choose to go directly after you in the initiative order, regardless of their roll. 
 + 
 +==== Sniper ====
 Adjust for the wind, aim a little higher to make up for the distance, and… perfect. Adjust for the wind, aim a little higher to make up for the distance, and… perfect.
-Prerequisite: Professional in Perception. + 
-Benefit: Your range with all bows doubles. +**Prerequisite:** Professional in Perception. 
-Boost: You can spend a Hero Dice to give yourself Absolute range with all bows, so long as you can see your target (and have line of effect to them). + 
-Sidebar: Bows & Crossbows+**Benefit:** Your range with all bows doubles. 
 +  * **Boost:** You can spend a Hero Dice to give yourself Absolute range with all bows, so long as you can see your target (and have line of effect to them). 
 + 
 +=== Sidebar: Bows & Crossbows ===
 Crossbows are part of the bow weapon group. Crossbows are part of the bow weapon group.
-Sure Footed+ 
 +=== Sure Footed ===
 With swift strides, sure feet, years of experience, and the grace of a cat you flow over the group like water down a hill. No briar will snag you, no root ensnare you, no tree block you, no loose earth tumble you. With swift strides, sure feet, years of experience, and the grace of a cat you flow over the group like water down a hill. No briar will snag you, no root ensnare you, no tree block you, no loose earth tumble you.
-Benefit: You treat naturally occurring difficult terrain as normal terrain. Additionally, while in the wild you automatically pass any Acrobatics check with a DC of Heroic (30) or less. + 
-Tireless Pursuit+**Benefit:** You treat naturally occurring difficult terrain as normal terrain. Additionally, while in the wild you automatically pass any Acrobatics check with a DC of Heroic (30) or less. 
 + 
 +==== Tireless Pursuit ====
 Pursuit predation at its finest. Pursuit predation at its finest.
-Benefit: You take no penalty when tracking at speed and cannot tire while tracking a foe. This means you do not need to sleep, suffer from the Tired condition due to travel, or need to pass other checks required to continue moving. The foe in question should pose a significant threat to the ranger or have narrative relevance (GM discretion).+ 
 +**Benefit:** You take no penalty when tracking at speed and cannot tire while tracking a foe. This means you do not need to sleep, suffer from the Tired condition due to travel, or need to pass other checks required to continue moving. The foe in question should pose a significant threat to the ranger or have narrative relevance (GM discretion).

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