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| ===== Paladin Orders ===== | ===== Paladin Orders ===== | ||
| - | Gray Guardians | + | ===== Gray Guardians |
| - | The danger of corruption is great, and even the purest soul may tarnish and corrode to reveal the darkest heart. The Grey Guardian are the ones who watch the watchmen; waiting to see if good men fail in their moral duties, and striking down those who hide behind a shield of false purity. Some churches will employ Grey Guardians as inquisitors to police the faithful, and not even the Grey Guardians themselves are safe from thor brother’s watchful eyes. | + | The danger of corruption is great, and even the purest soul may tarnish and corrode to reveal the darkest heart. The Grey Guardian are the ones who watch the watchmen; waiting to see if good men fail in their moral duties, and striking down those who hide behind a shield of false purity. Some churches will employ Grey Guardians as inquisitors to police the faithful, and not even the Grey Guardians themselves are safe from their brother’s watchful eyes. |
| - | Oath: “I shall watch the watchmen and be there to punish good people when they fall.” | + | |
| - | Smite Targets: Your smite also affects creatures with the Holy keyword. | + | |
| - | Inquisitor (13th level): You become Exceptional in Investigation if you were not already. | + | |
| - | Hidden Presence (8th level): Choose one keyword that applies to you. Detect and Pinpoint effects that sense this keyword don’t detect your presence. You may change what keyword this is after a long rest. | + | |
| - | Judgment (13th level): Using 1 action, you can use Discern Oath as an innate (Investigation) spell against a touched creature. | + | |
| - | Shades of Gray (18th level): With an ancient and terrible practice known only to the gray guardians you may temporarily free yourself from your oaths. Once per long rest, as a free action you can enter a state of moral ambiguity for 1 minute. While active this allows you to take any action without violating an oath. You must live with the consequences of your actions afterwards however... | + | |
| - | Knight-Errant | + | **Oath:** “I shall watch the watchmen and be there to punish good people when they fall.” |
| + | |||
| + | **Smite Targets:** Your smite also affects creatures with the Holy keyword. | ||
| + | |||
| + | * Inquisitor (13th level): You become Exceptional in Investigation if you were not already. | ||
| + | * Hidden Presence (8th level): Choose one keyword that applies to you. Detect and Pinpoint effects that sense this keyword don’t detect your presence. You may change what keyword this is after a long rest. | ||
| + | * Judgment (13th level): Using 1 action, you can use Discern Oath as an innate (Investigation) spell against a touched creature. | ||
| + | * Shades of Gray (18th level): With an ancient and terrible practice known only to the gray guardians you may temporarily free yourself from your oaths. Once per long rest, as a free action you can enter a state of moral ambiguity for 1 minute. While active this allows you to take any action without violating an oath. You must live with the consequences of your actions afterwards however... | ||
| + | |||
| + | ==== Knight-Errant | ||
| Some paladins eschew the formal call of an order and instead dedicated themselves to a more private divine calling. These are the self-trained knights, the barely trained at all, or, those guided by divine visions. Referred to as “Knight-Errants”, | Some paladins eschew the formal call of an order and instead dedicated themselves to a more private divine calling. These are the self-trained knights, the barely trained at all, or, those guided by divine visions. Referred to as “Knight-Errants”, | ||
| - | Oath: Knights-Errant swear to a personal code of conduct, in addition to The Canticles. Discuss with your GM and come up with a new oath that you must follow that reflects your journey/ | ||
| - | Smite Targets: Select a specific creature type or keyword (such as “animal”, | ||
| - | Special: Unlike other “orders” you select one of the following abilities at 3rd, 8th, 13th, and 18th level. You cannot select any option more than once unless it expressly says so. | ||
| - | Banner of Peace: You gain a free Hero Dice on attempts to improve a creature’s attitude towards you. | ||
| - | Dedication & Skill: Select a skill that most reflects the oath you created with your GM. You become Professional with that skill. If there is no particularly relevant skill, you should select one from the list of paladin skills. | ||
| - | Feat: You gain a feat in lieu of an order ability. You must meet the prerequisites. This may be taken multiple times. | ||
| - | Pray For Guidance: You gain foresight as an innate spell (Religion) usable once per long rest, requiring a 1-minute ritual prayer to cast. | ||
| - | Selfless Hands: You can use your Lay on Hands class feature 3 additional times per short rest. However, these extra uses can only be used on someone other than yourself. You must be at least 13th level to select this option. | ||
| - | Strong Faith: You become Professional with your Will saves if you weren’t already. | ||
| - | Knights of the Round Table | + | **Oath:** Knights-Errant swear to a personal code of conduct, in addition to The Canticles. Discuss with your GM and come up with a new oath that you must follow that reflects your journey/ |
| + | |||
| + | **Smite Targets:** Select a specific creature type or keyword (such as “animal”, | ||
| + | |||
| + | **Special: | ||
| + | |||
| + | * Banner of Peace: You gain a free Hero Dice on attempts to improve a creature’s attitude towards you. | ||
| + | * Dedication & Skill: Select a skill that most reflects the oath you created with your GM. You become Professional with that skill. If there is no particularly relevant skill, you should select one from the list of paladin skills. | ||
| + | * Feat: You gain a feat in lieu of an order ability. You must meet the prerequisites. This may be taken multiple times. | ||
| + | * Pray For Guidance: You gain foresight as an innate spell (Religion) usable once per long rest, requiring a 1-minute ritual prayer to cast. | ||
| + | * Selfless Hands: You can use your Lay on Hands class feature 3 additional times per short rest. However, these extra uses can only be used on someone other than yourself. You must be at least 13th level to select this option. | ||
| + | * Strong Faith: You become Professional with your Will saves if you weren’t already. | ||
| + | |||
| + | ==== Knights of the Round Table ==== | ||
| This order is a loosely affiliated order of questing knights who seek artifacts and adventure in equal measure. They have a passion for traveling, seeing new places, and risking their lives for wondrous artifacts and magic items. Despite this, as an order, they place the “journey” before the “destination” and believe an item of value without a good story behind it is worthless. | This order is a loosely affiliated order of questing knights who seek artifacts and adventure in equal measure. They have a passion for traveling, seeing new places, and risking their lives for wondrous artifacts and magic items. Despite this, as an order, they place the “journey” before the “destination” and believe an item of value without a good story behind it is worthless. | ||
| - | Oath: “I shall never turn down the offer of a good adventure.” | ||
| - | Smite Targets: You can select 1 keyword that defines a type of creature (“Giant”, | ||
| - | Treasure Hunter (3rd level): You gain Detect (Magic) and can equip 1 more magic item at a time (normally you can only equip 3). | ||
| - | Questing Knight (8th level): You may change the bonus enemy keyword that your smite affects during a long rest. | ||
| - | Gallantry & Adventure (13th level): Increase your Reflex save proficiency by 1 step (to a maximum of Exceptional). | ||
| - | Grail Knight (18th level): You can use the Seek Item spell as an innate (Religion) spell at will. Casting this takes only a single action for you. | ||
| - | Order of the Dragon Slayer | + | **Oath:** “I shall never turn down the offer of a good adventure.” |
| + | |||
| + | **Smite Targets:** You can select 1 keyword that defines a type of creature (“Giant”, | ||
| + | * Treasure Hunter (3rd level): You gain Detect (Magic) and can equip 1 more magic item at a time (normally you can only equip 3). | ||
| + | * Questing Knight (8th level): You may change the bonus enemy keyword that your smite affects during a long rest. | ||
| + | * Gallantry & Adventure (13th level): Increase your Reflex save proficiency by 1 step (to a maximum of Exceptional). | ||
| + | * Grail Knight (18th level): You can use the Seek Item spell as an innate (Religion) spell at will. Casting this takes only a single action for you. | ||
| + | |||
| + | ==== Order of the Dragon Slayer | ||
| Standing guard against the ancient beasts known as dragons, the Order of the Dragon Slayer is composed of the brave, the foolhardy, and those with nothing left to lose. Dedicating themselves to slaying wicked dragons and limiting the influence of “noble” dragons, they believe that greed of these monsters means they can never truly be trusted. | Standing guard against the ancient beasts known as dragons, the Order of the Dragon Slayer is composed of the brave, the foolhardy, and those with nothing left to lose. Dedicating themselves to slaying wicked dragons and limiting the influence of “noble” dragons, they believe that greed of these monsters means they can never truly be trusted. | ||
| - | Oath: “I shall slay all wicked dragons and stem their influence in the world.” | ||
| - | Smite Targets: Your smite also affects creatures with the Dragon keyword. | ||
| - | Scalebreaker (3rd level): All your attacks that deal slashing or piercing damage gain the penetration weapon quality, ignoring an amount of Resist (physical) equal to your level. | ||
| - | Wurm Hunt (8th level): You gain Detect (dragon) 10 miles and Pinpoint (dragon). | ||
| - | Blastbreaker (13th level): When included in the area of a cone or line area of effect spell or effect (such as a dragon’s breath weapon) you can attempt to counter it with a shield. You roll your Defense proficiency against either the attack roll or the DC of the save to avoid the area of effect. If successful, the effect is entirely negated for all those in its area. | ||
| - | Wyrmbane (18th level): Dragons struck by your smite suffer your level in persistent divine damage per round for 3 rounds. | ||
| - | Order of the Proletariat | + | **Oath:** “I shall slay all wicked dragons and stem their influence in the world.” |
| + | |||
| + | **Smite Targets:** Your smite also affects creatures with the Dragon keyword. | ||
| + | |||
| + | * Scalebreaker (3rd level): All your attacks that deal slashing or piercing damage gain the penetration weapon quality, ignoring an amount of Resist (physical) equal to your level. | ||
| + | * Wurm Hunt (8th level): You gain Detect (dragon) 10 miles and Pinpoint (dragon). | ||
| + | * Blastbreaker (13th level): When included in the area of a cone or line area of effect spell or effect (such as a dragon’s breath weapon) you can attempt to counter it with a shield. You roll your Defense proficiency against either the attack roll or the DC of the save to avoid the area of effect. If successful, the effect is entirely negated for all those in its area. | ||
| + | * Wyrmbane (18th level): Dragons struck by your smite suffer your level in persistent divine damage per round for 3 rounds. | ||
| + | |||
| + | ==== Order of the Proletariat | ||
| Stemming from oppressed communities and those who toiled long under the jackboots of the absurdly wealthy for little reward, the Order of the Proletariat fights for the common man. They are very focused on building and repairing communities, | Stemming from oppressed communities and those who toiled long under the jackboots of the absurdly wealthy for little reward, the Order of the Proletariat fights for the common man. They are very focused on building and repairing communities, | ||
| - | Oath: “I will fight for the rights of the worker, slay the rich, and redistribute their wealth.” | ||
| - | Smite Targets: Nobles, those of the highest classes of society, and the ultra wealthy are viable targets for your smite. | ||
| - | Eat the Rich (3rd level): You gain Detect (smite targets). | ||
| - | Strength of the Masses (8th level): When doing work on a Skill Challenge with a group of at least 3 allies, everyone involved (including yourself) does 10 more work with each check. | ||
| - | Redistribution (13th level): When an ally within 30 feet of you receives healing of at least 20 points, all allies within 30 feet of you (including you) are healed for 10 HP. This can occur no more than once per effect and no more than once per turn. | ||
| - | Stronger Together (18th level): Allies within 60 feet of you receive a Free Hero Dice on saves so long as they are adjacent to an ally. | ||
| - | Order of the Undead Hunters | + | **Oath:** “I will fight for the rights of the worker, slay the rich, and redistribute their wealth.” |
| + | |||
| + | **Smite Targets:** Nobles, those of the highest classes of society, and the ultra wealthy are viable targets for your smite. | ||
| + | * Eat the Rich (3rd level): You gain Detect (smite targets). | ||
| + | * Strength of the Masses (8th level): When doing work on a Skill Challenge with a group of at least 3 allies, everyone involved (including yourself) does 10 more work with each check. | ||
| + | * Redistribution (13th level): When an ally within 30 feet of you receives healing of at least 20 points, all allies within 30 feet of you (including you) are healed for 10 HP. This can occur no more than once per effect and no more than once per turn. | ||
| + | * Stronger Together (18th level): Allies within 60 feet of you receive a Free Hero Dice on saves so long as they are adjacent to an ally. | ||
| + | |||
| + | ==== Order of the Undead Hunters | ||
| An aggressive and militant order, the Order of Undead Hunters has taken it upon themselves to wipe out the scourge of the undead. They take a very “us or them” view of undeath, seeing it as an unforgivable evil. This extends to those who would create, command, or even shelter the undead. This uncompromising approach makes them popular in areas plagued by the undead, but less so in areas with sentient and non-violent undead. | An aggressive and militant order, the Order of Undead Hunters has taken it upon themselves to wipe out the scourge of the undead. They take a very “us or them” view of undeath, seeing it as an unforgivable evil. This extends to those who would create, command, or even shelter the undead. This uncompromising approach makes them popular in areas plagued by the undead, but less so in areas with sentient and non-violent undead. | ||
| - | Oath: “Suffer not any undead to ‘live’, and seek out and destroy those who would make them.” | + | |
| - | Smite Targets: Your smite also affects creatures with the Undead keyword. | + | **Oath:** “Suffer not any undead to ‘live’, and seek out and destroy those who would make them.” |
| - | Rites of Rest (3rd level): Any creature you kill cannot be raised as an undead. Additionally, | + | |
| - | Undead Slayer (8th level): Undead you smite also gain impaired 2 for the length of combat. | + | **Smite Targets:** Your smite also affects creatures with the Undead keyword. |
| - | Cloak of Light (13th level): You are immune to necrotic damage. | + | |
| - | Final Punishment (18th level): Any time you kill an undead, the one who corrupted them takes your level in divine damage. It doesn’t matter where they are - they automatically suffer the damage as a piece of their soul burns away. | + | |
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