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list_actions [2024/12/10 01:06] – created scottlist_actions [2024/12/10 01:08] (current) scott
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 You can stand up or go prone once per turn as a free action. If you wish to do it multiple times, each time after the first costs 1 action. You can stand up or go prone once per turn as a free action. If you wish to do it multiple times, each time after the first costs 1 action.
  
-Skill Check [Varies]+===== Skill Check [Varies] ===== 
 The kind of action required when skill check is determined by the skill itself. The most common action cost associated with skill checks is 1, but many skill checks cannot be done in combat (as they take “minutes” to perform). The kind of action required when skill check is determined by the skill itself. The most common action cost associated with skill checks is 1, but many skill checks cannot be done in combat (as they take “minutes” to perform).
-Doing Work [1 Action]+==== Doing Work [1 Action] ==== 
 When attempting to do work on a challenge in combat (or a similarly stressful situation) it takes 1 action to do the relevant skill check but you can only attempt it once per turn. When attempting to do work on a challenge in combat (or a similarly stressful situation) it takes 1 action to do the relevant skill check but you can only attempt it once per turn.
  
-Sidebar: Other Actions +==== Touch [1 Action] ==== 
-Despite all our efforts, there are going to be times a player wants to take actions we as designers didn’t foresee. In this event, we encourage you to talk to the player and discuss what they are trying to do and how they want to go about it.  +
-Simple Action: Fast or simple actions should take 1.  +
-Complex Actions: Something that takes all of someone’s focus or energy (such as casting a spell or making an involved check) should take 2-3 actions. +
-Involved Skills: If they need to make a check, decide what skill is involved and how hard the DC is (check against the universal DC chart for ideas). +
-Dealing Damage: If it deals damage, it should probably require an attack roll. +
-Hostile, But Not Damage: If it is a hostile action that doesn’t cause grievous bodily harm, like tripping someone or throwing them, it should probably be a combat maneuver. +
-Magic: If it involves magic of some sort you probably should use your Spellcasting. +
-Touch [1 Action]+
 You touch a hostile creature or evasive object. You touch a hostile creature or evasive object.
  
 This requires an attack roll with your unarmed attack, though it doesn’t cause damage. A touch action is often made as part of another action (such as casting a touch spell); the “1 Action” described above is for when it’s done alone. This requires an attack roll with your unarmed attack, though it doesn’t cause damage. A touch action is often made as part of another action (such as casting a touch spell); the “1 Action” described above is for when it’s done alone.
-Deeper Rules +=== Deeper Rules === 
-Touch Spells: When casting a touch spell you can chose to use your Spellcasting proficiency. + 
-Willing Targets: You don’t need to roll if the target is consenting to your touch. +  * Touch Spells: When casting a touch spell you can choose to use your Spellcasting proficiency. 
-Hostile: Yes, touching a creature without their consent is a hostile action.+  Willing Targets: You don’t need to roll if the target is consenting to your touch. 
 +  Hostile: Yes, touching a creature without their consent is a hostile action. 
 + 
 +===== Transform [1 Action] =====
  
-Transform [1 Action] 
 You shift from one form to another. You shift from one form to another.
  
 Lots of classes and abilities use this action to change states; barbarians use the transform action to rage, druids use it to enter their wild aspect, lycanthropes use it to enter their animalistic form, etc. Lots of classes and abilities use this action to change states; barbarians use the transform action to rage, druids use it to enter their wild aspect, lycanthropes use it to enter their animalistic form, etc.
  
-Deeper Rules +=== Deeper Rules === 
-Multiple Alternate Forms: If you have multiple independent alternate forms, you may use a single Transform action to enter multiple forms. + 
-For example; if you are a berserker/druid, you can use a single Transform action to enter both your rage state and your wild aspect.+  * Multiple Alternate Forms: If you have multiple independent alternate forms, you may use a single Transform action to enter multiple forms. 
 +  For example; if you are a berserker/druid, you can use a single Transform action to enter both your rage state and your wild aspect. 
 + 
 +===== Using a Scroll [Varies] =====
  
-Using a Scroll [Varies] 
 Using scroll consumes 1 more action than casting the spell itself. You do not need to be able to cast spells to cast a scroll but you must be at least Skilled in the relevant skill; Using scroll consumes 1 more action than casting the spell itself. You do not need to be able to cast spells to cast a scroll but you must be at least Skilled in the relevant skill;
-Arcane: Arcane Lore +  * Arcane: Arcane Lore 
-Divine: Religion +  Divine: Religion 
-Nature: Fieldcraft +  Nature: Fieldcraft 
-Psychic: Arcane Lore +  Psychic: Arcane Lore 
-Weird: Arcane Lore+  Weird: Arcane Lore

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