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berserker [2024/12/25 02:45] – created scottberserker [2024/12/25 02:59] (current) scott
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      * All Martial Weapons (Skilled)      * All Martial Weapons (Skilled)
   * Defense: Skilled   * Defense: Skilled
-  * Armors: Light+     * Armors: Light
   * Saves   * Saves
      * Fortitude Save (Professional)      * Fortitude Save (Professional)
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 ==== Signature Ability: Battle Frenzy (1st Level) ==== ==== Signature Ability: Battle Frenzy (1st Level) ====
 You were born to the rage, able to whip yourself into a deeper frenzy than most. You were born to the rage, able to whip yourself into a deeper frenzy than most.
 +
 **Benefit:** Your rage lasts for 6 rounds instead of 3. **Benefit:** Your rage lasts for 6 rounds instead of 3.
  
 ==== Rage (1st Level) ==== ==== Rage (1st Level) ====
 Tapping into deep wells of storming emotion, you can whip yourself into a powerful frenzy. Tapping into deep wells of storming emotion, you can whip yourself into a powerful frenzy.
 +
 **Benefit:** Take a “Transform” action to rage. While in this state you gain a bonus on damage rolls that rely on Strength equal to your level. While raging you become Off-Guard 3 (this reduces your AC by 3). This state lasts for 3 rounds. Once it ends you cannot enter it for 2 rounds. **Benefit:** Take a “Transform” action to rage. While in this state you gain a bonus on damage rolls that rely on Strength equal to your level. While raging you become Off-Guard 3 (this reduces your AC by 3). This state lasts for 3 rounds. Once it ends you cannot enter it for 2 rounds.
  
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 ==== Fast Movement (1st Level) ==== ==== Fast Movement (1st Level) ====
 Your steps are light and your movement as fleet as a deer. Your steps are light and your movement as fleet as a deer.
 +
 **Benefit:** Your land speed improves by 20 feet. **Benefit:** Your land speed improves by 20 feet.
  
 ==== Hardy (6th Level) ==== ==== Hardy (6th Level) ====
 When you get going in a fight, your sense of pain dulls. When you get going in a fight, your sense of pain dulls.
 +
 **Benefit:** You gain Resist (all) equal to 5 + your level while raging. **Benefit:** You gain Resist (all) equal to 5 + your level while raging.
  
 ==== Instincts (11th Level) ==== ==== Instincts (11th Level) ====
 You have a 6th sense about danger. You have a 6th sense about danger.
 +
 **Benefit:** You gain Detect (hostile) 10 feet. This allows you to “sense” the presence of a hostile creature within 10 feet of you, but can also be used to detect traps that are set to cause harm. You must state you are using this. **Benefit:** You gain Detect (hostile) 10 feet. This allows you to “sense” the presence of a hostile creature within 10 feet of you, but can also be used to detect traps that are set to cause harm. You must state you are using this.
 === Deeper Rules === === Deeper Rules ===
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 ==== Deathless (16th Level) ==== ==== Deathless (16th Level) ====
 Sometimes, you’re just too angry to die. Sometimes, you’re just too angry to die.
 +
 **Benefit:** You are immune to death effects while raging. **Benefit:** You are immune to death effects while raging.
   * **Boost:** If you would be reduced below 1 HP while raging, as a free action you can spend a Hero Dice to remain at 1 HP.   * **Boost:** If you would be reduced below 1 HP while raging, as a free action you can spend a Hero Dice to remain at 1 HP.
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 ==== Capstone- Eternal Rage (20th Level) ==== ==== Capstone- Eternal Rage (20th Level) ====
 Your rage is as endless as your thirst for violence. Your rage is as endless as your thirst for violence.
 +
 **Benefit:** You can remain in your rage state indefinitely. When you cease to rage, you can start again instantly. **Benefit:** You can remain in your rage state indefinitely. When you cease to rage, you can start again instantly.
  
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 ==== Brute Strength ==== ==== Brute Strength ====
 With sheer, unadulterated, physicality you can slam your fist (or head) against whatever incoming force and, if you’re strong enough, obliterate it before it can hit you (no matter how improbable). With sheer, unadulterated, physicality you can slam your fist (or head) against whatever incoming force and, if you’re strong enough, obliterate it before it can hit you (no matter how improbable).
 +
 **Benefit:** Once per long rest, while raging you can use your raw physicality to attempt to Counter a hostile action. You can roll your a d20 + your level + Strength against any of the following rolls to counter it as a reaction: **Benefit:** Once per long rest, while raging you can use your raw physicality to attempt to Counter a hostile action. You can roll your a d20 + your level + Strength against any of the following rolls to counter it as a reaction:
   * Melee or ranged attack roll.   * Melee or ranged attack roll.
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 ==== Corrosive Spit ==== ==== Corrosive Spit ====
 While raging you gain highly acidic spit!  While raging you gain highly acidic spit! 
 +
 **Benefit:** While raging you gain a ranged natural attack that doesn’t provoke an attack of opportunity. **Benefit:** While raging you gain a ranged natural attack that doesn’t provoke an attack of opportunity.
 ^ Weapon        ^ Damage Dice ^ Damage Type ^ Critical Effect ^ Qualities                                ^ ^ Weapon        ^ Damage Dice ^ Damage Type ^ Critical Effect ^ Qualities                                ^
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 ==== Destroyer ==== ==== Destroyer ====
 You have mastered the fine art of breaking your enemies' toys. You have mastered the fine art of breaking your enemies' toys.
 +
 **Benefit:** While you are raging you deal double damage to objects and you ignore the Threshold of objects if it is 20 or less. **Benefit:** While you are raging you deal double damage to objects and you ignore the Threshold of objects if it is 20 or less.
  
 ==== Heedless ==== ==== Heedless ====
 Your bad habit of leaping before you look has paid off and made you immune to many of the consequences of your actions. Your bad habit of leaping before you look has paid off and made you immune to many of the consequences of your actions.
 +
 **Benefit:** While raging you become immune to fear effects and poisons. **Benefit:** While raging you become immune to fear effects and poisons.
  
 ==== Hulk ==== ==== Hulk ====
 They won’t like you when you’re angry. They won’t like you when you’re angry.
 +
 **Benefit:** You grow one size category, to a maximum size of Giant (3x3), while raging. **Benefit:** You grow one size category, to a maximum size of Giant (3x3), while raging.
  
 ==== Hurler ==== ==== Hurler ====
 Throwing things; for when your enemy is too scared to fight you properly. Throwing things; for when your enemy is too scared to fight you properly.
 +
 **Benefit:** While raging you gain the “hurler” common monster trait. Creatures with a hurler trait may use Strength instead of Dexterity as the relevant ability score modifier for thrown ranged attack rolls. Additionally, they add their Strength modifier to damage rolls with thrown weapons. **Benefit:** While raging you gain the “hurler” common monster trait. Creatures with a hurler trait may use Strength instead of Dexterity as the relevant ability score modifier for thrown ranged attack rolls. Additionally, they add their Strength modifier to damage rolls with thrown weapons.
  
 ==== Iron Bull ==== ==== Iron Bull ====
 Some people say ‘headbutting a man until he coughs up blood is not a martial arts style’. Those people are wrong. Some people say ‘headbutting a man until he coughs up blood is not a martial arts style’. Those people are wrong.
 +
 **Benefit:** You become Exceptional with the Iron Bull martial arts style (even while not raging). Once per round, when you hit with an iron bull martial arts attack while raging, you may make a sunder attempt against that target as a free action. **Benefit:** You become Exceptional with the Iron Bull martial arts style (even while not raging). Once per round, when you hit with an iron bull martial arts attack while raging, you may make a sunder attempt against that target as a free action.
 ^ Weapon    ^ Damage Dice ^ Damage Type ^ Critical Effect ^ Qualities                         ^ ^ Weapon    ^ Damage Dice ^ Damage Type ^ Critical Effect ^ Qualities                         ^
 | Iron Bull | d8          | B           | Knockdown       | Sunder, Charge, Berserker Only. | | Iron Bull | d8          | B           | Knockdown       | Sunder, Charge, Berserker Only. |
  
-Panther+==== Panther ====
 You’ve learned a bit of feral cunning, and learned to hunt like the greatest of beasts. You’ve learned a bit of feral cunning, and learned to hunt like the greatest of beasts.
-Prerequisites: Skilled in Stealth.+ 
 +**Prerequisites:** Skilled in Stealth. 
 **Benefit:** You gain darkvision (even while not raging) and can use Dexterity-based skills while raging. **Benefit:** You gain darkvision (even while not raging) and can use Dexterity-based skills while raging.
  
-Rage-Mage+==== Rage-Mage ====
 Your rage fuels your magic, replacing fine arcana with raw power. Your rage fuels your magic, replacing fine arcana with raw power.
-Prerequisites: Spellcaster keyword+ 
 +**Prerequisites:** Spellcaster keyword 
 **Benefit:** While raging you can use your Strength in place of a mental ability modifier for spells. This does not affect your allotment of mana, only the DC and damage dealt by your spells. **Benefit:** While raging you can use your Strength in place of a mental ability modifier for spells. This does not affect your allotment of mana, only the DC and damage dealt by your spells.
-Example: If a spell deals 1d4 damage + your highest mental ability modifier it would instead deal 1d4 damage + your Strength modifier. 
  
-Ripper+**Example:** If a spell deals 1d4 damage + your highest mental ability modifier it would instead deal 1d4 damage + your Strength modifier. 
 + 
 +==== Ripper ====
 “Against all the evil that the Storyteller can conjure, all the wickedness that we as a society can produce, we will send unto them... only you. Rip and tear, until it is done.” “Against all the evil that the Storyteller can conjure, all the wickedness that we as a society can produce, we will send unto them... only you. Rip and tear, until it is done.”
 +
 **Benefit:** While raging, your fingers become sharpened claws or talons; you gain a claw attack. **Benefit:** While raging, your fingers become sharpened claws or talons; you gain a claw attack.
  
-Spontaneous Combustion+==== Spontaneous Combustion ====
 Ever been so mad your blood literally boiled? Ever been so mad your blood literally boiled?
-**Benefit:** Your rage causes you to literally combust, a great shield of flame engulfing you. While raging, you benefit from a <i>fire shield</i> as an innate (Fortitude save) spell. When your rage ends, the spell’s effect ends too. While this innate spell is active, you may choose to have your strikes deal fire damage in place of their normal damage type. 
  
-Tavern Brawler+**Benefit:** Your rage causes you to literally combust, a great shield of flame engulfing you. While raging, you benefit from a fire shield> as an innate (Fortitude save) spell. When your rage ends, the spell’s effect ends too. While this innate spell is active, you may choose to have your strikes deal fire damage in place of their normal damage type. 
 + 
 +==== Tavern Brawler ====
 Eschewing proper weapons, you’ve learned to fight with junk, detritus, and whatever comes to hand (even if that’s a chicken thigh). Eschewing proper weapons, you’ve learned to fight with junk, detritus, and whatever comes to hand (even if that’s a chicken thigh).
 +
 **Benefit:** You become Exceptional with improvised weapons while raging. When you pick up a new improvised weapon you can designate an extra weapon quality appropriate to the weapon (with your GMs approval). **Benefit:** You become Exceptional with improvised weapons while raging. When you pick up a new improvised weapon you can designate an extra weapon quality appropriate to the weapon (with your GMs approval).
  
-Tougher Stuff+==== Tougher Stuff ====
 Dumb enough to walk through fire and tough enough to survive it. Dumb enough to walk through fire and tough enough to survive it.
 +
 **Benefit:** You gain 1 extra HP for each total character level you have (or gain). This stacks with other bonuses to HP. This does not require you to be raging. **Benefit:** You gain 1 extra HP for each total character level you have (or gain). This stacks with other bonuses to HP. This does not require you to be raging.
  
-Unstoppable+==== Unstoppable ====
 When you rage you turn into an ATB- an All Terrain Berserker. When you rage you turn into an ATB- an All Terrain Berserker.
 +
 **Benefit:** You gain a climb and swim speed equal to your land speed while raging. In addition, you do not need to breathe while raging. **Benefit:** You gain a climb and swim speed equal to your land speed while raging. In addition, you do not need to breathe while raging.

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